Avengers Beta Impressions and Fall Guys

https://www.podbean.com/media/share/pb-umrci-e704b0 It’s here! The final episode, or at least until the hiatus is over, of our podcast! We want to rebrand, and more is coming on that soon, but for now we go out with a bang talking about Avengers Beta Impressions. What works and what does not, and does Spider Man being a PSContinue reading “Avengers Beta Impressions and Fall Guys”

Ghost of Greatness

https://www.podbean.com/media/share/pb-egcgh-e4b904 Alright, it is time for another week of conversation around the Playstation nation! This week, it feels like there i a lot of Ghost of Tsushima news, and with good cause, as Rob and Matt have begun to dive in and are absolutely smitten with what they played so far. Ubisoft cannot stay outContinue reading “Ghost of Greatness”

Avengers’ Avengers Problem is Real

https://www.podbean.com/media/share/pb-qvyhw-b8d300 This week is slow for news, but we have you covered with an in case you missed it listing off some of the actual news to come out of gaming for Playstation. We get into more serious discussion around Avengers, Crystal Dynamics SDCC gameplay seems to suggest the Avengers has an Avenger problem. WeContinue reading “Avengers’ Avengers Problem is Real”

Would we want less games?

https://www.podbean.com/media/share/pb-hczin-b7df89 This week is a slow news week, but we do recognize one very outspoken developer who sounds completely fine taking money from Epic for exclusivity. Rob is super excited for Greedfall, but asks when is a good time for a AA or mid-tier game to release to avoid being swallowed up by AAA fallContinue reading “Would we want less games?”

Indie Interview: Forbidden Arts & StingBot Games

https://www.podbean.com/media/share/pb-ziau3-b716e4 Here we are, another week, another great indie coming to the PS4. This week we speak to Sterling Selover, CEO and Founder of Stingbot Games. He talks indie development, influences, working 70 to 100 hour work weeks, how important his time is to game development, and the transition from Steam to Console development andContinue reading “Indie Interview: Forbidden Arts & StingBot Games”

The Great Tifa Debate (Final Fantasy VII)

https://www.podbean.com/media/share/pb-6nf78-b5c5ce This is it.  After a week of waiting to see what would happen, we decided the internet needed to solve the biggest issue of the week:  Final Fantasy VII’s Tifa’s erhm, new size.  We take it on, Matt has some angry thoughts, and Rob tries a more balanced analytical approach.  Either way, this isContinue reading “The Great Tifa Debate (Final Fantasy VII)”

Fall of the Single Player Game

https://www.podbean.com/media/share/pb-62txn-b4dd37 Well, well, E3 is in the books, and with it came a lot of fall games. Some expected, some unexpected, and some still up for a definitive date. This week we take a look at everything coming out, Rob picks out his favorites, while Matt is well, less enthusiastic about the games coming. WeContinue reading “Fall of the Single Player Game”

Kojima not Stranding Around

https://www.podbean.com/media/share/pb-yuh8x-b31f4f Just like Hideo Kojima proves he was not just standing around or taking his time, but busy crafting what is shaping up to be the most anticipated game this year.  We talk our reactions to the Death Stranding news, what we hope it will be, and spend a little time focused on what weContinue reading “Kojima not Stranding Around”

Nioh 2 Impressions and PS5 News

https://www.podbean.com/media/share/pb-7k9fk-b297dc Nioh 2 Alpha released this week and we could not wait to talk about our impressions after spending a few hours with it.  We cover what is new, what is old, what we enjoyed, and our one gripe so far with it all. Plus, there is a ton, ton of PS5 and PS newsContinue reading “Nioh 2 Impressions and PS5 News”

State of Play was a Okay

https://www.podbean.com/media/share/pb-35qbt-b14179 This week we look back at Sony’s recent State of Play to determine if it was everything we hoped it would be, if it managed expectations, or if Sony fans walked away disappointed again. We also want to make sure we covered Ghost Recon: Breakpoint and its reveal; will it solve the problems ofContinue reading “State of Play was a Okay”