Inside the Industry: Rachael Messer

https://www.podbean.com/media/share/pb-9pd5v-996fa7 This week we are super excited to have My Hero Academia, Forgotton Anne, Attack on Titan and Paladin famed voice actor Messer join us to talk her career, projects, and how much more emotional a game like Forgotton Anne can be as a voice actor.  She tells us about her one time dream of Cirque de Soleil, andContinue reading “Inside the Industry: Rachael Messer”

Fall Gaming Wallet Woes

https://www.podbean.com/media/share/pb-a6zya-98d45c After a week off we are back and we want ot discuss the woes of Fall Gaming, not because it’s the worst of times, but because it’s the best of times, except for our wallets!  With the release of Spider-Man on PS4 this week we run down the rest of the Fall lineup andContinue reading “Fall Gaming Wallet Woes”

Gameplay Trailers are King

https://www.podbean.com/media/share/pb-xs2cp-97a1de Doom Eternal Gameplay? Red Dead Redemption 2 Gameplay? Spider-Man Gameplay? Last week everyone delivered so much that we discuss how gameplay trailers are king, and why we believe cinematic trailers for games should no longer be part of a game’s marketing campaign.  Oh, and Matt and I get a good laugh at the PSContinue reading “Gameplay Trailers are King”

Inside the Industry Interview w/ Skelattack & Ukuza Games

https://www.podbean.com/media/share/pb-hcbvw-973b54 We spoke with Skelattack’s creator David Stanley and Ukuza Games CEO Shane de Lumeau about Skelattack, their upcoming platformer over two years in the making. David and Shane take us through the joys of development, why publishing indie games like Skelattack & Epic Loon are important to Ukuza Games, and how creativity & ideas always seem to arrive when a pen’s notContinue reading “Inside the Industry Interview w/ Skelattack & Ukuza Games”

Are Playstation Plat Trophies Ruined?

https://www.podbean.com/media/share/pb-c8acs-973a65 This week we talk about the desecration of the Platinum Trophy for Sony.  Should an developer have the right to make an easy platinum to pawn the market’s money to make a better game?  WIll others follow suit?  Does anyone care, or just trophy hunters?  We want to hear from all devs on this,Continue reading “Are Playstation Plat Trophies Ruined?”

Will we ever stop playing video games?

https://www.podbean.com/media/share/pb-uqu6q-96a69f This week we switch up the format, bring a podcast out of the archive vault that’s never been heard before, and focus on one topic:  Why we still play Video Games as an adult.  Matt and I highlight what it is that makes video games so special for us, and why we are theContinue reading “Will we ever stop playing video games?”

Inside the Industry Interview w/ Skelatack & Ukuza Games

https://www.podbean.com/media/share/pb-zvcma-962fbc We spoke with Skelattack’s creator David Stanley and Ukuza Games CEO Shane de Lumeau about Skelattack, their upcoming platformer over two years in the making. David and Shane take us through the joys of development, why publishing indie games like Skelattack & Epic Loon are important to Ukuza Games, and how creativity & ideas always seemContinue reading “Inside the Industry Interview w/ Skelatack & Ukuza Games”

Inside the Industry Interview w/ Natalie Roers

https://www.podbean.com/media/share/pb-yuj7y-95b129 Youtube: This week we speak to the amazing Natalie Roers about the voice acting industry. She tells us how to become successful and how it led to her writing a book about it.  We of course, cover what it’s like to act for video games like Fear Effect Sedna and games in VR, andContinue reading “Inside the Industry Interview w/ Natalie Roers”

Inside the Industry Interview: Mindwalker Games

https://www.podbean.com/media/share/pb-p8uew-952eb3 This week we are honored by the presence of Alexandria Misha from Mindwalker Games. She talks to us about their games Sentinels and Onslaught VR, why early access over Kickstarter, and how developing a game takes precedence over a car crash. It’s a great week to hear from inside the industry, so come joinContinue reading “Inside the Industry Interview: Mindwalker Games”